Category Archives: Octane

GPUBox 1.6.58 released

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We are pleased to announce the fresh release of GPUBox. The new version 1.6.58 supports Linux and the most awaited, GPUBox fully supports Windows with super easy to use Setup Wizard.

Along with the new version for Windows operating system we also released Open GPUBox which allows to use up to 4 GPUs for free for any purposes.

Now it is childishly easy to connect at least two computers, install GPUBox and rule all of the available GPUs. You can even create peer-to-peer alike network of GPUs and share the power among the team’s members.

In the new version we fixed a few bugs and improved the stability and the performance.

 

Major GPUBox 1.6.58 features:

  • Supports Windows and Linux.
  • Open GPUBox, a free version to use for any purposes.
  • Easy to configure and manage.
  • Supports native InfiniBand
  • Intuitive Web Console
  • Sharing the same device among many users
  • Dynamic provisioning of any number of GPU devices
  • Scalability and flexibility
  • Reduction of total cost and better GPU utilization

Download GPUBox: http://www.renegatt.com/products
Documentation online: http://www.renegatt.com/doc

 

Performance and scalability in Octane Render

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One of the most popular questions regarding GPUBox Artist refers to performance and scalability. We prepared a short but substantial clip that presents you those two aspects of using Octane Render within the GPUBox-powered infrastructure.

For the purpose of this video we used Octane Render 1.55 Standalone running on CentOS 6.4. The scene that was used for the test was well-known OctaneBenchmark scene on default settings (except samples, which were set to 6000) and Path Tracing kernel.

In the first part of the video we compared two rendering sequences. The left side presents rendering the scene on native 4 GPUs (2 x GeForce GTX 690). Simultaneously, on the right side of the screen you can see rendering the very same scene on the same settings, on identical GPUs, but mounted in a different PC and virtualized with GPUBox Artist.

Native rendering was finished after 4:05, while rendering using the GPUs remotely with GPUBox took 4:07.

In the second part we virtualized and engaged another six GeForce GTX 690 cards (12 GPUs) and launched again the same scene on a total number of 16 GPUs comparing it to native rendering on 4 GPUs. Theoretically, rendering on 4 times as much GPUs should result in 4 times faster rendering and this is what happened here – the rendering took 1 minute and 1 second.

During the test we were using a 20Gb/s InfiniBand network, but additionally we launched the same scene on 1 Gb Ethernet which is not presented in the video. The results are shown in the following table: Continue reading


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